Tuesday, June 14, 2016

Red Riding Hood Update 6/14/2016

I've made some several tweaks to this model. For the face, I separated the head mesh from the rest of the body and placed the texture on a 2k map. This change allowed more detail to be baked. I was also not too happy with the eyes so I altered the eyes a bit. I added a cornea and modified the color. For the eye, I downloaded the eye material made by Ken Jiang from share.allegorithmic.com. The eye color is more green than my reference, actress Lauren Cohan, but I prefer this. The hair gave me a headache. Too much trial and error on this one. The biggest problem I had was creating a normal map from the hair texture I've already made. Thanks to CrazyBump though, I was able to convert the hair's gloss map into a normal map. Here is what I have for the head as of right now:


I've made some adjustments to the boots as well. Before, the boots had no wrinkles. Afterwards, I realized I was not too happy about this. I then decided remodel the mesh and add light wrinkles. Here are the boots:


Finally, I textured the sword and flintlock pistol:



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