Thursday, June 30, 2016

Red Riding Hood 6/30/2016 Update

Finally posed Red Riding Hood.



I also tweaked more to the hair and re-rendered the face in Toolbag. 



Thursday, June 23, 2016

Red Riding Hood Update 6/23/2016

Made some major and minor tweaks in this update. For the head, the biggest change was the hair. I was not too happy with the previous hairstyle I had. The hair did not flow naturally. As for the changes, I added more strips of polygons since this allowed for more flexibility and control. I made some minor tweaks as well. I decided to paint on the eyebrows onto the skin texture to save on polygon counts. The nose seemed a bit too big, so I scaled the nose slightly. Other changes include pulling the mouth more forward, softening the philtrum, adding more eye-shadow, and changing the eyelashes so that they are on a low-poly plane instead of the eyelashes being individual polygons.



For the sword, I decided to alter the blade. I didn't do anything too crazy, but changed the shape so that the blade could actually fit in sheath. I also re-worked the sheath as well.





Tuesday, June 14, 2016

Red Riding Hood Update 6/14/2016

I've made some several tweaks to this model. For the face, I separated the head mesh from the rest of the body and placed the texture on a 2k map. This change allowed more detail to be baked. I was also not too happy with the eyes so I altered the eyes a bit. I added a cornea and modified the color. For the eye, I downloaded the eye material made by Ken Jiang from share.allegorithmic.com. The eye color is more green than my reference, actress Lauren Cohan, but I prefer this. The hair gave me a headache. Too much trial and error on this one. The biggest problem I had was creating a normal map from the hair texture I've already made. Thanks to CrazyBump though, I was able to convert the hair's gloss map into a normal map. Here is what I have for the head as of right now:


I've made some adjustments to the boots as well. Before, the boots had no wrinkles. Afterwards, I realized I was not too happy about this. I then decided remodel the mesh and add light wrinkles. Here are the boots:


Finally, I textured the sword and flintlock pistol:



Wednesday, June 8, 2016

Red Riding Hood Textured

I have textured my Red Riding Hood model.

Rendered in Toolbag:







Here are renders of the model from Substance Painter: