Saturday, October 1, 2016

Zeus Update 10/1/2016

Here is another BPR render of the Zeus model within Zbrush. I added the cloth and sculpted the lightning bolt.



Friday, September 9, 2016

Lion Warrior Update

I took a break from the Zeus model and decided to work a bit on the lion warrior model I worked on about a year ago. I tweaked the cape, altered the proportions, and added low poly planes for the hair.




Thursday, September 8, 2016

Zeus Update

I posed the model now. I've had difficulties figuring out how the form of the body would contort and how the muscles would shape correctly. Next I'll work on the cape and folded cloth.


Wednesday, August 17, 2016

Zeus

I am taking a small break from the Grandmother head bust and I worked on a Zeus concept art by OfficialROTP from Deviant Art. Here is the concept art:


Here is the head bust of the Zeus model:






Full body:


Torso:


Hand:








Thursday, July 28, 2016

Grandma Update 7/28/2016

Here's an update for my grandmother's head. This time I added hair and a shirt.



Monday, July 11, 2016

Grandma Jo

I started working on Grandma Jo. I worked on the basic shape of the head and the skin details.



Reference images:





Scorpio Upload

Here are some images for Scorpio that I never posted.




Thursday, June 30, 2016

Red Riding Hood 6/30/2016 Update

Finally posed Red Riding Hood.



I also tweaked more to the hair and re-rendered the face in Toolbag. 



Thursday, June 23, 2016

Red Riding Hood Update 6/23/2016

Made some major and minor tweaks in this update. For the head, the biggest change was the hair. I was not too happy with the previous hairstyle I had. The hair did not flow naturally. As for the changes, I added more strips of polygons since this allowed for more flexibility and control. I made some minor tweaks as well. I decided to paint on the eyebrows onto the skin texture to save on polygon counts. The nose seemed a bit too big, so I scaled the nose slightly. Other changes include pulling the mouth more forward, softening the philtrum, adding more eye-shadow, and changing the eyelashes so that they are on a low-poly plane instead of the eyelashes being individual polygons.



For the sword, I decided to alter the blade. I didn't do anything too crazy, but changed the shape so that the blade could actually fit in sheath. I also re-worked the sheath as well.





Tuesday, June 14, 2016

Red Riding Hood Update 6/14/2016

I've made some several tweaks to this model. For the face, I separated the head mesh from the rest of the body and placed the texture on a 2k map. This change allowed more detail to be baked. I was also not too happy with the eyes so I altered the eyes a bit. I added a cornea and modified the color. For the eye, I downloaded the eye material made by Ken Jiang from share.allegorithmic.com. The eye color is more green than my reference, actress Lauren Cohan, but I prefer this. The hair gave me a headache. Too much trial and error on this one. The biggest problem I had was creating a normal map from the hair texture I've already made. Thanks to CrazyBump though, I was able to convert the hair's gloss map into a normal map. Here is what I have for the head as of right now:


I've made some adjustments to the boots as well. Before, the boots had no wrinkles. Afterwards, I realized I was not too happy about this. I then decided remodel the mesh and add light wrinkles. Here are the boots:


Finally, I textured the sword and flintlock pistol:



Wednesday, June 8, 2016

Red Riding Hood Textured

I have textured my Red Riding Hood model.

Rendered in Toolbag:







Here are renders of the model from Substance Painter: